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080230030 Computer Graphics CSE 6th Semester Anna University Coimbatore Syllabus Regulation 2008

Anna university Coimbatore Syllabus

080230029  Computer Graphics CSE 6th Semester Anna University Coimbatore Syllabus Regulation 2008

Department of Computer science and Engineering 

Meant for Anna University Coimbatore,trichy,trinelveli

(Regulation 2008/2010)
University:Anna University
Year: third  Year
Department: B.E Computer Science and Engineering 
Semester:  (VI) 
Content: 080230030  Computer Graphics CSE 6th Semester Anna University Coimbatore Syllabus Regulation 2008
Subject code: 080230030
Subject Name: Computer Graphics
Regulation: 2008 or 2010 
Post Type: Syllabus

Introduction to Computer Graphics & Scan conversion                           10

Overview of Computer Graphics, Computer Graphics Application and Software, Display Technologies,                            Storage    Tube   Graphics   Displays,    Calligraphic   Refresh   Graphics Displays, Raster Refresh (Raster-Scan) Graphics Displays, Cathode Ray Tube Basics, Color CRT Raster Scan Basics, Video Basics, The Video Controller, Random-Scan Display Processor, LCD displays.

Scan Converting Lines, Mid-point criteria, Problems of Aliasing, end-point ordering and clipping lines, Scan Converting Circles, Scan Converting Ellipses, Filling Polygons, edge data structure, Clipping Lines algorithms– Cyrus-Beck, Cohen-Sutherland and Liang-Barsky, Clipping Polygons, problem with multiple components.

Two-Dimensional Transformations                                                                    8

Transformations and Matrices, Transformation Conventions, 2D Transformations, Homogeneous                              Coordinates   and    Matrix    Representation   of    2D    Transformations, Translations and Homogeneous Coordinates, Rotation, Reflection, Scaling, Combined Transformation, Transformation of Points, Transformation of The Unit Square, Solid Body  Transformations,  Rotation  About  an  Arbitrary  Point,  Reflection  through  an Arbitrary Line, A Geometric Interpretation of Homogeneous Coordinates, The Window- to-Viewport Transformations.

Three-Dimensional Transformations                                                                 9

Introduction,   Three-Dimensional    Scaling,    Three-Dimensional    Shearing,    Three- Dimensional Rotation, Three-Dimensional Reflection, Three-Dimensional Translation, Multiple Transformation, Rotation about an Arbitrary Axis in Space, Reflection through an Arbitrary Plane, Matrix Representation of 3D Transformations, Composition of 3D Transformations, Affine and Perspective Geometry, Perspective Transformations, Techniques for Generating Perspective Views, Vanishing Points, the Perspective Geometry and camera models, Orthographic Projections, Axonometric Projections, Oblique                      Projections,     View             volumes  for                 projections.

Solid Modeling & Visible-Surface Determination                                          9

Representing Solids, Regularized Boolean Set Operations, Primitive Instancing, Sweep Representations, Spatial-Partitioning Representations - Octree representation, B-Reps, Constructive Solid Geometry, Comparison of Representations.

Techniques for efficient Visible-Surface Algorithms, Categories of algorithms, Back face removal, The z-Buffer Algorithm, Scan-line method, Painter’s algorithms (depth sorting), Area sub-division method, BSP trees, Visible-Surface Ray Tracing, comparison of the methods.

llumination and Shading & Graphics Programming using OPENGL       9

Illumination anShading Models for  Polygons, Reflectance properties of  surfaces, Ambient, Specular and Diffuse reflections, Atmospheric attenutation, Phong’s model, Gouraud shading, some examples.

Why OpenGL, Features in OpenGL, OpenGL operations, Abstractions in OpenGL GL, GLU & GLUT, 3D viewing pipeline, viewing matrix specifications, a few examples and demos of OpenGL programs.


Text books :

1.  J. D. Foley, A. Van Dam, S. K. Feiner and J. F. Hughes, Computer Graphics - Principles and Practice, Second Edition in C, Pearson Education, 2003.
2.  D.  Hearn  and  M.  Pauline  Baker,  Computer  Graphics  (C  Version),  Pearson
Education, 2nd Edition, 2004.


1.  D. F. Rogers and J. A. Adams, Mathematical Elements for Computer Graphics,
2nd Edition, McGraw-Hill International Edition, 1990.

2.  F. S. Hill Jr., Computer Graphics using OpenGL, Pearson Education, 2003

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